One Way to Save the Music Industry, Business Week, 29 July 2010

By Johnny Ryan and Allègre L. Hadida
Given the persistence of digital music piracy, a new subscription-creation model borrowed from online gaming could aid ailing record labels
Does the answer to music retailing’s collapse lie within the computer game industry? Global music revenues suffered a 10th year of decline in 2009, with sales and performance rights falling to $17 billion. In contrast, revenue from the computer game industry’s sale of portable and console hardware, software, and accessories rose from $7.98 billion in 2000 to $20.2 billion in 2009 in the U.S. alone. The music industry may find inspiration in the game industry, where the prevailing Internet-driven trends of online subscription and community participation are reducing piracy and keeping consumers actively engaged.

