For the forthcoming book it was inevitable that I would look at World of Warcraft.
‘World of Warcraft’ is by any standard is the most popular computer game of all time. Since its release in 2005 it has built a steadily increasing following of loyal subscribers. 11.5 million people across the globe were paid subscribers as of December 2008. Nor is the subscription cost negligible. Subscribers in the EU pay approximately €131.88 per year, and incur additional charges Continue reading